You may discover a way of utilising the Civ more effectively in unconventional ways. Note these scores are a matter of personal opinion based on experiences with the Civilization. Wonder - "Wonder" on its own typically refers to World Wonders (can only be built once) as opposed to National Wonders (can only be built once by each Civ.) You can't really do this as Venice due to the importance of your capital. Wide Empire - A high number of cities with a low population each. Uniques - Collective name for Unique Abilities, Units, Buildings, Improvements and Great People UU - Unique Unit - A replacement for a normal unit that can only be built by one Civilization or provided by Militaristic City-States when allied (this only applies to land UUs that are of Civs not in your current game.) There are only two of these in the game - the Mongolian Khan and Venetian Merchant of Venice.
UGP - Unique Great Person - A replacement for a normal Great Person which can only be generated by one Civilization or provided by allied City-States through completing the Patronage Social Policy tree. UA - Unique Ability - The unique thing a Civilization has which doesn't need to be built. It's compulsory to have your capital at least to be very strong (and hence high-population) as it's the only city in which you can choose what to build in. Tall Empire - A low number of cities with a high population each. +1 culture for every city for Liberty's opener) Opener - The bonus for unlocking a Social Policy tree (e.g. MoV - Short for Merchant of Venice, Venice's Unique Great Person. These are the three types of Great People who can make Great Works, a major source of tourism for cultural Civs. GWAM - Great Writers, Artists and Musicians. For example, to beeline Bronze Working, you'd research Mining and Bronze Working and nothing else until Bronze Working was finished.įinisher - The bonus for completing a Social Policy tree (e.g. So is it time for another chance, to face this brave new world, building a city which can stand the test of time?īefore I go into depth with this guide, here's an explanation of some terminology I'll be using throughout for the sake of newer players.īeelining - Focusing on obtaining a technology early by only researching technologies needed to research it and no others. The islands themselves are sinking, with increasingly elaborate (and expensive) solutions. The demand for Venetian housing is pushing up prices and has driven thousands out the city. But the real threat to Venice comes not in losing its independence, but in how it catches the imagination of the outside world. Venice would forever lose its independence in 1797, passing to Napoleon's and then Austria's hands, followed by annexation into the new Italian state over 50 years later. The Fourth Crusade in 1204 brought back great wealth, as would the German printing presses of the late 15th century.īut the discovery of the New World, and growing Ottoman power would dent Venice's power, as would plagues in the 16th and 17th centuries. From there, trade increased and by the 12th century, the republic was powerful enough to seize lands across the Mediterranean. Founded as the Western Roman empire fell, the land technically fell within the Eastern Roman empire, but isolation from the rest drove it to an increasingly autonomonous area, and starting in the 9th century, become a true City-State. One of the greatest nations of all time in this regard was the Republic of Venice. History does not only consist of vast empires and conquerers, but also of peoples who sought a different route, through careful diplomacy and trade for power outweighing their size.
Note: This guide assumes you have all game-altering DLC and expansion packs (all Civ packs, Wonders of the Ancient World, Gods & Kings and Brave New World)